Quizzes are great tools to engage students. Here are five PPT presentations on different themed quizzes, such as about Japan, Japanese expressions, Food, School and Sumo.
Students disguise themselves as animals and learn animal names and their calls/cries in Japanese as part of a camouflage training drill. They then participate in a Ninja musical statue game.
Students circulate around the classroom trying to find the person who has the other half of the sentence which matches their half. Each sentence is joined with the conjunction から.
Students practise making sentences with relative clauses. The categories are Animals, Subjects and Places. The students must match the word card with the description provided. Each description contains sentences with relative clauses.
Students complete an information gap task while they practise grammar involving how places seem/appear. The topic is major Japanese cities’ special attractions.
Students work on two tasks relating to kanji. In the first they look at how a stroke can be added to the kanji for “day” to form a new kanji. In the second, they form kanji compounds using cards.
The class divides into 2 and students circulate practising inviting and accepting/declining invitations to activities. The winning side is decided by luck, depending on how many acceptances they receive.
Students practise their numbers in Japanese in this fun dice game. Groups work together to try and get up to the total number chosen by the teacher within their limit of throws.
Students play a game where they must think of a word within a certain category to get a point. Play continues around the group and the student with the most points is the winner.
Students form groups and play a bingo game involving sentences which have time, transport and place words. Each group has one winner who has crossed out all the words on his/her cards first.
In pairs, students try to be the first to work out the mystery sentence by following directions. Using their map they go to different locations which have been allocated an area of the classroom.
Students are given a card telling them who they are in a family. They move around the classroom trying to find the other members of their family by asking questions in Japanese. The aim is to be in the family that finds all its members first.
Students work in teams to decipher the meaning of the sentences they are given. Each team then acts out the sentence to the class who must guess what it is in Japanese.
The class divides into 2 and students circulate practising inviting and accepting/declining invitations to places. The winning side is decided by luck, depending on how many acceptances they receive.
Students play the following games with picture/word cards: Vocabulary learning, Grab, Card Matching, Concentration, Guess the word, Definitions, Soccer, On the Buses, Human Board Game, What’s Missing, Reading activities
Students practise inviting/accepting/refusing in a scenario with a partner then participate in a class game where students are chosen at random by their phone number to perform the dialogue.