This resource is a newly revised version of the Big Book in a PPT format. Students make a virtual visit to the zoo, using Japanese as they go around the zoo and talk to/about the animals.
Students disguise themselves as animals and learn animal names and their calls/cries in Japanese as part of a camouflage training drill. They then participate in a Ninja musical statue game.
Students learn about the rhythm of Japanese focusing on haku (mora). In activities using their hands, feet drums etc. students become familiar with the pronunciation of Japanese words.
Students get to know about rakugo by answering a rakugo quiz and watching a YouTube video of Katsura Sunshine, a foreign-born professional rakugo storyteller.
Students circulate around the classroom trying to find the person who has the other half of the sentence which matches their half. Each sentence is joined with the conjunction から.
Students practise making sentences with relative clauses. The categories are Animals, Subjects and Places. The students must match the word card with the description provided. Each description contains sentences with relative clauses.
Students pretending to be job seekers are matched with one of four part time job options by answering a series of questions asked by the students playing the role of an employment agency.
The class divides into 2 and students circulate practising inviting and accepting/declining invitations to activities. The winning side is decided by luck, depending on how many acceptances they receive.
Students practise their numbers in Japanese in this fun dice game. Groups work together to try and get up to the total number chosen by the teacher within their limit of throws.
Students play a game where they must think of a word within a certain category to get a point. Play continues around the group and the student with the most points is the winner.
Students form groups and play a bingo game involving sentences which have time, transport and place words. Each group has one winner who has crossed out all the words on his/her cards first.
In pairs, students try to be the first to work out the mystery sentence by following directions. Using their map they go to different locations which have been allocated an area of the classroom.
Students are given a card telling them who they are in a family. They move around the classroom trying to find the other members of their family by asking questions in Japanese. The aim is to be in the family that finds all its members first.
The class divides into 2 and students circulate practising inviting and accepting/declining invitations to places. The winning side is decided by luck, depending on how many acceptances they receive.
Students role play in pairs, describing the face of a “robber”. The policeman must re-create the face that the informant is describing, feature by feature.
Students play the following games with picture/word cards: Vocabulary learning, Grab, Card Matching, Concentration, Guess the word, Definitions, Soccer, On the Buses, Human Board Game, What’s Missing, Reading activities
Students work in pairs to decide which of the four sports clubs (gyms) they will join. Each student and their partner go to two clubs, ask some questions and share the information. They then discuss which club they will choose.
Students practise inviting/accepting/refusing in a scenario with a partner then participate in a class game where students are chosen at random by their phone number to perform the dialogue.
Students will practise numbers as they discuss the percentage of water in plants and animals. They will then brainstorm verbs relating to water use and discuss Australia’s and Japan’s use of water.
Here, we focus on activities which integrate aspects of other key learning areas into language learning. Recently in the various states, particularly in primary school, there has been a movement towards integration, or embedment, of the whole curriculum into language learning.